Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Altha McLean spend a great deal of time on the fringes of Charted Space. |
2 |
23 |
Altha McLean inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Altha McLean spend a great deal of time on the fringes of Charted Space. |
3 |
28 |
Psychologically damaged by Altha McLean's time in the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Altha McLean's ship is ambushed by enemy vessels. Altha McLean successfully ran to the jump point. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Altha McLean's scout ship is one of the first on the scene to rescue the survivors of a disaster but Altha McLean fail to help. Gain an Enemy. |
5 |
36 |
Altha McLean have no idea what happened to Altha McLean – they found Altha McLean's ship drifting on the fringes of friendly space. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Good fortune |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Army (Cavalry) with the new title Private. |
7 |
44 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
44 |
Gain rebels as Enemy |