Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies that Alvina Clubb easily defeat. |
1 |
21 |
Gain Enemy if Alvina Clubb don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Alvina Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Scout (Courier). |
3 |
28 |
When dealing with an alien race, Alvina Clubb have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
29 |
Continued as Scout (Courier). |
4 |
30 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
33 |
Alvina Clubb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
34 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
34 |
Continued as Believer (Holy Warrior). |
6 |
35 |
Alvina Clubb come into conflict with a splinter group Alvina Clubb's own religion which maintains Alvina Clubb's version is the wrong one. Gain 1 Rivals. |
7 |
35 |
Became a Rogue (Thief). |
7 |
37 |
Gained a contact. |
7 |
39 |
Promoted to Rogue (Thief) rank 1. |
8 |
39 |
Continued as Rogue (Thief). |
8 |
40 |
A police detective or rival criminal forces Alvina Clubb to flee and vows to hunt Alvina Clubb down. Gain an Enemy. |
9 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
40 |
Retired at age 40. |
9 |
40 |
Returned to Believer (Holy Warrior). |
9 |
43 |
Alvina Clubb faith is shaken. |
10 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |