Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Switched to Drifter (Scavenger). |
2 |
26 |
Survived a risky adventure but gained nothing. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Law Enforcement (Agent). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
A series of bad deals and decisions force Amber Morgan into bankruptcy. Amber Morgan salvages what Amber Morgan can. |
5 |
30 |
Became a Entertainer (Performer). |
5 |
34 |
Gain a patron in the arts. Gain an Ally |
5 |
34 |
Promoted to Entertainer (Performer) rank 1. |
6 |
34 |
Continued as Entertainer (Performer). |
6 |
37 |
Gain a patron in the arts. Gain an Ally |
6 |
38 |
Promoted to Entertainer (Performer) rank 2. |
7 |
38 |
Continued as Entertainer (Performer). |
7 |
41 |
Invited to take part in a controversial event or exhibition that injures Amber Morgan's social standing. |
8 |
42 |
Continued as Entertainer (Performer). |
8 |
44 |
An investigation, tour, project or expedition goes wrong, stranding Amber Morgan far from home. |