Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
America Henderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
21 |
Nearly killed. |
3 |
21 |
Became a Citizen (Colonist). |
3 |
25 |
America Henderson's business expands, America Henderson's corporation grows, or the colony thrives. |
3 |
25 |
Forced to continue current assignment. |
3 |
25 |
Promoted to Citizen (Colonist) rank 1. |
4 |
25 |
Continued as Citizen (Colonist). |
4 |
27 |
Advanced training in a specialist field. |
4 |
29 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
29 |
Continued as Citizen (Colonist). |
5 |
32 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
32 |
Became a Merchant (Broker). |
6 |
35 |
A good deal ensures America Henderson is living the high life for a few years. |
7 |
36 |
Continued as Merchant (Broker). |
7 |
38 |
Make an unexpected connection outside America Henderson's normal circles. Gain a Contact. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
44 |
Forced to muster out. |