Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Amy Rule's scout ship is one of the first on the scene to rescue the survivors of a disaster but Amy Rule fail to help. Gain an Enemy. |
1 |
19 |
Severely injured. Owe 15,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Amy Rule's scout ship is one of the first on the scene to rescue the survivors of a disaster but Amy Rule fail to help. Gain an Enemy. |
2 |
24 |
Amy Rule's ship is damaged, and Amy Rule have to hitch-hike Amy Rule's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 4 Contacts. Gain 2 Enemies. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Spend several years jumping from world to world in Amy Rule's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Amy Rule inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Amy Rule run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Failed to qualify for Pirate (Rogue). |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
43 |
Suffer from a life-threatening illness. |
8 |
43 |
Became a Citizen (Colonist). |
8 |
44 |
Life ruined by a criminal gang. Gain the gang as an Enemy |