Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Moved to a new world. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
Anita Watson have been following false teachings! |
4 |
27 |
Failed to qualify for Enforcer (Rogue). |
4 |
27 |
Returned to Drifter (Scavenger). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Failed to qualify for Corporate (Citizen). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
32 |
Attacked by enemies and injured. |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Gain Enemy if Anita Watson don't already have one. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Voluntarily left Wanderer |
6 |
35 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
6 |
37 |
A new romantic starts. Gain an Ally. |
7 |
39 |
Continued as Believer (Mainstream Believer). |
7 |
42 |
Anita Watson is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
43 |
Voluntarily left Mainstream Believer |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
47 |
Survived a risky adventure but gained nothing. |