Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
Anner Jensen is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Explorer). |
2 |
23 |
Spend several years jumping from world to world in Anner Jensen's scout ship. |
3 |
25 |
Continued as Scout (Explorer). |
3 |
29 |
Anner Jensen's ship is damaged, and Anner Jensen have to hitch-hike Anner Jensen's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 4 Contacts. Gain 1 Enemies. |
4 |
29 |
Became a Citizen (Worker). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
35 |
Anner Jensen rise to a position of power in Anner Jensen's colony or corporation. |
5 |
37 |
Promoted to Citizen (Worker) rank 1. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
41 |
Advanced training in a specialist field. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
45 |
Life ruined by a criminal gang. Gain the gang as an Enemy |