Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Marine Support (Marine). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
A sudden war destroys Arie McKinnon's trade routes and contacts, forcing Arie McKinnon to flee that region of space. |
2 |
28 |
Gain rebels as Enemy |
3 |
28 |
Became a Drifter (Wanderer). |
3 |
30 |
Encounter a Psionic institute. |
3 |
30 |
Tested for psionic powers |
4 |
32 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
4 |
33 |
Advanced training in a specialist field. |
4 |
36 |
Promoted to Psion (Psi-Warrrior) rank 1. |
5 |
36 |
Continued as Psion (Psi-Warrrior). |
5 |
38 |
Refused to use Arie McKinnon's psionic powers in an unethical fashion. |
6 |
38 |
Became a Scout (Explorer). |
6 |
40 |
Arie McKinnon's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arie McKinnon fail to help. Gain an Enemy. |
6 |
40 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
46 |
Serve as the courier for an important message from the Imperium. |