Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Arizona Learmonth far from home. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Arizona Learmonth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Arizona Learmonth's work ends up coming home with Arizona Learmonth, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
29 |
Became a Citizen (Corporate). |
4 |
32 |
Arizona Learmonth is rewarded for Arizona Learmonth's diligence or cunning. |
4 |
33 |
Promoted to Citizen (Corporate) rank 1. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
35 |
Hard times caused by a lack of interstellar trade costs Arizona Learmonth Arizona Learmonth's job. |
6 |
35 |
Failed to qualify for Broker (Merchant). |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
36 |
Find valuable salvage. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
42 |
Suffer from a life-threatening illness. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Arizona Learmonth aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |