Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
1 |
20 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Hard times caused by a lack of interstellar trade costs Arline Atkins's job. |
4 |
28 |
Failed to qualify for Worker (Citizen). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Gain Enemy if Arline Atkins don't already have one. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
37 |
Arline Atkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Citizen (Colonist). |
7 |
38 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
8 |
38 |
Became a Scout (Explorer). |
8 |
41 |
Arline Atkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arline Atkins fail to help. Gain an Enemy. |
8 |
41 |
Psychologically damaged by Arline Atkins's time in the scouts. |
8 |
42 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
42 |
Attempted to change assignments. |
9 |
42 |
Failed to qualify for Courier (Scout). |
9 |
42 |
Continued as Scout (Explorer). |
9 |
45 |
Spend several years jumping from world to world in Arline Atkins's scout ship. |
9 |
46 |
Promoted to Scout (Explorer) rank 2. |