Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
24 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Scholar (Field Researcher). |
3 |
27 |
Arrie Dickman's work is sabotaged by unknown parties. Arrie Dickman may salvage what Arrie Dickman can and give up. |
4 |
27 |
Became a Navy (Flight) with the new title Crewman. |
4 |
28 |
Arrie Dickman join a gambling circle on board. |
4 |
31 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
31 |
Voluntarily left Flight |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
33 |
Arrie Dickman is sent to a new community or parish to preach The Word among the poor. |
5 |
35 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
35 |
Continued as Believer (Holy Warrior). |
6 |
36 |
Arrie Dickman come into conflict with a splinter group Arrie Dickman's own religion which maintains Arrie Dickman's version is the wrong one. Gain 2 Rivals. |
7 |
36 |
Became a Scout (Courier). |
7 |
39 |
Perform an exemplary service for the scouts. |
8 |
40 |
Continued as Scout (Courier). |
8 |
41 |
Moved to a new world. |