Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Artie Mcabe run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Scout (Explorer). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Failed to qualify for Infantry (Army). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
32 |
Suffer from a life-threatening illness. |
5 |
32 |
Became a Scholar (Scientist). |
5 |
34 |
Caught cheating in some fashion, advancing Artie Mcabe's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
34 |
A disaster or war strikes. |
5 |
34 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
34 |
The planetary government interferes with Artie Mcabe's research for political or religious reasons. Artie Mcabe continue working secretely. |
5 |
34 |
Gain an Enemy |
6 |
36 |
Continued as Scholar (Scientist). |
6 |
40 |
Make a breakthrough in Artie Mcabe's field. |
6 |
40 |
Promoted to Scholar (Scientist) rank 1. |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
43 |
Refused to perform research that goes against Artie Mcabe's conscience. |