Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
21 |
Fled from the draft. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Drifter (Scavenger). |
2 |
26 |
Attempted a risky adventure and was wildly successful. |
2 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
28 |
Continued as Drifter (Scavenger). |
3 |
29 |
Nearly killed. Owe 12,500 for medical bills. |
3 |
32 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
32 |
Continued as Drifter (Scavenger). |
4 |
34 |
Arvilla Carroll run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Became a Rogue (Enforcer). |
5 |
35 |
Involved in a gambling ring. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Pirate (Rogue). |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
41 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
41 |
Became a Scout (Explorer). |
7 |
42 |
Spend several years jumping from world to world in Arvilla Carroll's scout ship. |
7 |
45 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |