Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
Backstab a fellow rogue for personal gain. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Voluntarily left Thief |
3 |
26 |
Failed to qualify for Marine Support (Marine). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Became a Entertainer (Journalist). |
5 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Returned to Rogue (Thief). |
6 |
39 |
Birth or Death involving a family member or close friend. |
7 |
41 |
Continued as Rogue (Thief). |
7 |
42 |
Crime pays off. Gain victim as Enemy. |
7 |
45 |
Promoted to Rogue (Thief) rank 3. |