Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Augustine Knight's ship is damaged, and Augustine Knight have to hitch-hike Augustine Knight's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 5 Contacts. Gain 1 Enemies. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
A new romantic starts. Gain an Ally. |
2 |
24 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
28 |
Refuse to abuse Augustine Knight's position for profit. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
28 |
Voluntarily left Line/Crew |
4 |
28 |
Became a Entertainer (Performer). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Promoted to Entertainer (Performer) rank 1. |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
33 |
Win a prestigious prize. |
5 |
36 |
Promoted to Entertainer (Performer) rank 2. |
6 |
36 |
Voluntarily left Performer |
6 |
36 |
Failed to qualify for Free Trader (Merchant). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
38 |
Survived a risky adventure but gained nothing. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
44 |
Augustine Knight run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |