Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
During a battle, defeat or victory depends on Aurore Duncan's actions. Aurore Duncan actions lead to an honorabe discharge. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Survived a risky adventure but gained nothing. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
30 |
Failed to qualify for Field Researcher (Scholar). |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
31 |
Attacked by enemies that Aurore Duncan easily defeat. |
5 |
31 |
Gain Enemy if Aurore Duncan don't already have one. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
38 |
Suffer from a life-threatening illness. |
7 |
38 |
Failed to qualify for Physician (Scholar). |
7 |
38 |
Returned to Drifter (Wanderer). |
7 |
40 |
Aurore Duncan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Became a Scout (Courier). |
8 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
44 |
Forced to continue current assignment. |
8 |
44 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |