Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Join a social movement. |
1 |
22 |
Graduated. Gain an rival who is upset that Bell Robson left the community. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
25 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Moved to a new world. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Bell Robson's work ends up coming home with Bell Robson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Became a Scout (Explorer). |
5 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Became a Merchant (Broker). |
6 |
40 |
A sudden war destroys Bell Robson's trade routes and contacts, forcing Bell Robson to flee that region of space. |
6 |
40 |
Gain rebels as Enemy |
7 |
40 |
Became a Noble (Dilettante) with the new title Wastrel. |
7 |
42 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
7 |
44 |
Promoted to Noble (Dilettante) rank 1. |