Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Risk Bertha Beckham's fortune on a possibility lucrative deal and win. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
A series of bad deals and decisions force Bertha Beckham into bankruptcy. Bertha Beckham salvages what Bertha Beckham can. |
4 |
25 |
Failed to qualify for Scientist (Scholar). |
4 |
25 |
Became a Drifter (Wanderer). |
4 |
29 |
Contact with Government. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
32 |
Find Ancient Technology. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
37 |
Find valuable salvage. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
41 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
45 |
Attacked by enemies that Bertha Beckham easily defeat. |
8 |
45 |
Gain Enemy if Bertha Beckham don't already have one. |