Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A good deal ensures Beryl Meredeth is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Beryl Meredeth's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
29 |
Became a Agent (Intelligence). |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
31 |
Beryl Meredeth come into conflict with a splinter group Beryl Meredeth's own religion which maintains Beryl Meredeth's version is the wrong one. Gain 3 Rivals. |
6 |
31 |
Became a Drifter (Barbarian). |
6 |
32 |
Offered job by a patron. Now owe him a favor. |
7 |
35 |
Switched to Merchant (Broker). |
7 |
39 |
Gained a contact. |
8 |
39 |
Continued as Merchant (Broker). |
8 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
43 |
Continued as Merchant (Broker). |
9 |
47 |
A sudden war destroys Beryl Meredeth's trade routes and contacts, forcing Beryl Meredeth to flee that region of space. |
9 |
47 |
Gain rebels as Enemy |
9 |
47 |
Forced to muster out. |