Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Imperial trade restrictions force Beryl Purcell out of business. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Beryl Purcell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
31 |
Voluntarily left Engineer/Gunner |
5 |
31 |
Became a Scout (Courier). |
5 |
33 |
Beryl Purcell survey an alien world. |
6 |
35 |
Continued as Scout (Courier). |
6 |
38 |
Beryl Purcell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Beryl Purcell fail to help. Gain an Enemy. |
6 |
38 |
Psychologically damaged by Beryl Purcell's time in the scouts. |
7 |
39 |
Continued as Scout (Courier). |
7 |
40 |
Moved to a new world. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Switched to Scout (Explorer) with previous rank. |
8 |
44 |
Spend several years jumping from world to world in Beryl Purcell's scout ship. |