Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Failed to qualify for Star Marine (Marine). |
2 |
19 |
Became a Drifter (Barbarian). |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
25 |
Betsy Hicks do not know what happened to Betsy Hicks. There is a gap in Betsy Hicks's memory. |
4 |
25 |
Became a Army (Cavalry) with the new title Private. |
4 |
29 |
Betsy Hicks is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
29 |
Returned to Drifter (Barbarian). |
5 |
32 |
Find an Alien Artifact. |
6 |
33 |
Voluntarily left Barbarian |
6 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
35 |
A notable academic consults with Betsy Hicks about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
37 |
Continued as Believer (Mainstream Believer). |
7 |
41 |
Betsy Hicks retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
41 |
Continued as Believer (Mainstream Believer). |
8 |
42 |
Betsy Hicks aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
42 |
Switched to Merchant (Broker). |
9 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
46 |
Forced to continue current assignment. |
9 |
46 |
Promoted to Merchant (Broker) rank 1. |