Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Psychologically damaged by Beverley Turner's time in the scouts. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
20 |
Became a Citizen (Corporate). |
3 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
22 |
Failed to qualify for Line/Crew (Navy). |
4 |
22 |
Returned to Drifter (Scavenger). |
4 |
25 |
Survived a risky adventure but gained nothing. |
4 |
26 |
Forced to muster out. |
5 |
26 |
Became a Entertainer (Journalist). |
5 |
28 |
Public opinion turns on Beverley Turner. |
6 |
28 |
Became a Merchant (Broker). |
6 |
29 |
Embroiled in legal trouble. |
6 |
32 |
Promoted to Merchant (Broker) rank 1. |
7 |
32 |
Continued as Merchant (Broker). |
7 |
34 |
A good deal ensures Beverley Turner is living the high life for a few years. |
8 |
36 |
Continued as Merchant (Broker). |
8 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
40 |
Retired at age 40. |
9 |
40 |
Continued as Merchant (Broker). |
9 |
44 |
Make an unexpected connection outside Beverley Turner's normal circles. Gain a Contact. |
9 |
44 |
Forced to muster out. |
10 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |