Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Journalist (Entertainer). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Scout (Courier). |
2 |
30 |
Perform an exemplary service for the scouts. |
3 |
31 |
Continued as Scout (Courier). |
3 |
35 |
Birtha Keiler's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
35 |
Failed to qualify for Free Trader (Merchant). |
4 |
35 |
Became a Drifter (Barbarian). |
4 |
37 |
Find valuable salvage. |
5 |
39 |
Continued as Drifter (Barbarian). |
5 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
46 |
Embroiled in legal trouble. |