Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Study Profession (Colonist/Ranching) as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Bobbie Williams left the community. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A good deal ensures Bobbie Williams is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A good deal ensures Bobbie Williams is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Failed to qualify for Colonist (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
38 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Bobbie Williams foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Bobbie Williams is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |