Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
26 |
Failed to qualify for Corporate (Citizen). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Established a network of contacts. Gain 1 contacts. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Advanced training in a specialist field. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Colonist (Citizen). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Failed to qualify for Worker (Citizen). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
37 |
Drafted into Explorer |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Became a Scout (Explorer). |
7 |
42 |
Moved to a new world. |
7 |
43 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
45 |
Callie Paul's scout ship is one of the first on the scene to rescue the survivors of a disaster but Callie Paul fail to help. Gain an Enemy. |
8 |
45 |
Callie Paul inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |