Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Callie Shaw inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
19 |
Became a Entertainer (Artist). |
2 |
22 |
Gain a patron in the arts. Gain an Ally |
3 |
23 |
Continued as Entertainer (Artist). |
3 |
27 |
An investigation, tour, project or expedition goes wrong, stranding Callie Shaw far from home. |
4 |
27 |
Became a Scholar (Physician). |
4 |
29 |
A new romantic starts. Gain an Ally. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
35 |
Entangled in a bureaucratic or legal morass that distracts Callie Shaw from Callie Shaw's work. |
5 |
35 |
Promoted to Scholar (Physician) rank 1. |
6 |
35 |
Voluntarily left Physician |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Callie Shaw aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
38 |
Failed to qualify for Colonist (Citizen). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Navy (Flight) with the new title Crewman. |
7 |
39 |
Callie Shaw join a gambling circle on board. |
7 |
42 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
8 |
42 |
Voluntarily left Flight |
8 |
42 |
Became a Drifter (Barbarian). |
8 |
46 |
Survived a risky adventure but gained nothing. |