Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
24 |
Befriended by a senior agent. |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
28 |
Rewarded for a successful mission. |
3 |
28 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
29 |
Uncover a major conspiracy against Carole Penn's employers. |
4 |
32 |
Promoted to Agent (Intelligence) rank 3. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
35 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
35 |
Became a Scout (Courier). |
6 |
39 |
Spend several years jumping from world to world in Carole Penn's scout ship. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Scout (Surveyor) with previous rank. |
7 |
42 |
Injured. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
Carole Penn is chosen to represent Carole Penn's faith in a vid show or other highly public forum. |