Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Make an unexpected connection outside Carolina Payne's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Make an unexpected connection outside Carolina Payne's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Explorer (Scout). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
42 |
Rewarded for a successful mission. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Voluntarily left Law Enforcement |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
46 |
Betrayed by a friend. One of Carolina Payne's Contacts or Allies betrays Carolina Payne, ending Carolina Payne's career. That Contact or Ally becomes a Rival or Enemy. |