Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Cassie Henry's Contacts or Allies betrays Cassie Henry, ending Cassie Henry's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
A mission goes wrong; Cassie Henry and several others are captured and mistreated by the enemy. Gain Cassie Henry's jailer as an Enemy. |
3 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
25 |
Cassie Henry faith enjoys an explosion of popularity largely thanks to Cassie Henry's efforts. |
3 |
25 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
27 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
A new romantic starts. Gain an Ally. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
35 |
Voluntarily left Missionary/Humanitarian |
6 |
35 |
Failed to qualify for Journalist (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Make an unexpected connection outside Cassie Henry's normal circles. Gain a Contact. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Imperial trade restrictions force Cassie Henry out of business. |
8 |
42 |
Failed to qualify for Merchant Academy. |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
44 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |