Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Risk Cecil Elliott's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Became a Rogue (Enforcer). |
5 |
32 |
Backstab a fellow rogue for personal gain. |
5 |
35 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
6 |
39 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
7 |
39 |
Failed to qualify for Journalist (Entertainer). |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
40 |
Betrayed by a friend. One of Cecil Elliott's Contacts or Allies betrays Cecil Elliott, ending Cecil Elliott's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Cecil Elliott faith is shaken. |
8 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |