Crewman Cecil Robins  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 47 F 8 (0) 5 (-1) 6 (0) 8 (0) 9 (1) 3 (-1)856893
Considerate
 
Skills
Animals 0
Astrogation 1
Athletics (Strength) 1
Drive (Hovercraft) 1
Electronics 0
Flyer 0
Gun Combat (Archaic) 1
Language (Floriani (Florian League)) 1
Profession (Worker/Armourer) 1
Recon 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 13
Drifter Scavenger 23
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Ike Carrington Ally 2 0 0 3 Dynchia (M/26)
Alan Holt Contact 3 0 1 4 Dynchia (M/22)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Cecil Robins's business expands, Cecil Robins's corporation grows, or the colony thrives.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 23 Cecil Robins's business expands, Cecil Robins's corporation grows, or the colony thrives.
3 26 Continued as Citizen (Colonist).
3 28 Nearly killed. Fully recovered. Owe 8,750 for medical bills.
4 28 Failed to qualify for Artist (Entertainer).
4 28 Became a Drifter (Scavenger).
4 32 Moved to a new world.
4 32 Promoted to Drifter (Scavenger) rank 1.
5 32 Continued as Drifter (Scavenger).
5 36 Find an Alien Artifact.
5 36 Promoted to Drifter (Scavenger) rank 2.
6 36 Continued as Drifter (Scavenger).
6 37 Cecil Robins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 37 Became a Merchant (Merchant Marine) with the new title Crewman.
7 41 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8 41 Continued as Merchant (Merchant Marine).
8 45 Make an unexpected connection outside Cecil Robins's normal circles. Gain a Contact.
8 45 Forced to muster out.
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