Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
21 |
Good fortune |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Cherly Mahon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
A good deal ensures Cherly Mahon is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Nearly killed. Owe 20,000 for medical bills. |
6 |
38 |
Became a Entertainer (Performer). |
6 |
39 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
43 |
An investigation, tour, project or expedition goes wrong, stranding Cherly Mahon far from home. |
8 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Retired. |
8 |
45 |
Moved to a new world. |