Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Cherry Wagner join a gambling circle on board. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Voluntarily left Line/Crew |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Cherry Wagner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
37 |
Hard times caused by a lack of interstellar trade costs Cherry Wagner's job. |
6 |
37 |
Failed to qualify for Explorer (Scout). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
40 |
Made lifelong friends. Gain 1 Allies. |
7 |
43 |
Dropped out of the merchant academy. |
8 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
44 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |