Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Christie Howard do not know what happened to Christie Howard. There is a gap in Christie Howard's memory. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
28 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Christie Howard's work ends up coming home with Christie Howard, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Failed to qualify for Merchant Academy. |
5 |
33 |
Switched to Drifter (Barbarian). |
5 |
37 |
Betrayed by a friend. One of Christie Howard's Contacts or Allies betrays Christie Howard, ending Christie Howard's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
38 |
Opponents of Christie Howard's belief system ambush Christie Howard. |
6 |
38 |
Lost eye or limb. Owe 5,000 for medical bills. |
7 |
38 |
Became a Citizen (Worker). |
7 |
42 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
42 |
Failed to qualify for Broker (Merchant). |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
46 |
Suffer from a life-threatening illness. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Retired at age 46. |