Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Christy Cole's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
29 |
Became a Entertainer (Journalist). |
4 |
33 |
Nearly killed. Owe 12,500 for medical bills. |
5 |
33 |
Became a Scout (Surveyor). |
5 |
37 |
Christy Cole's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
41 |
Christy Cole inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
41 |
Failed to qualify for Journalist (Entertainer). |
7 |
41 |
Became a Drifter (Wanderer). |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |