Crewman Clare Powall  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 47 F 6 (0) 5 (-1) 8 (0) 6 (0) 10 (1) 8 (0)6586A8
Rejects change, Seditious
 
Skills
Animals 0
Athletics 0
Deception 1
Diplomat 1
Drive (Mole) 2
Drive (Walker) 1
Electronics 0
Engineer 0
Flyer (Airship) 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat (Energy) 1
Mechanic 1
Profession (Worker/Biologicals) 1
Science (Physical Sciences) 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman46
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Kathryne Lynch Ally 4 0 2 1 Tapazmal (F/18)
 
Term Age History
1 18 Became a Citizen (Worker).
1 20 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2 22 Continued as Citizen (Worker).
2 23 Clare Powall's business expands, Clare Powall's corporation grows, or the colony thrives.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 28 Advanced training in a specialist field.
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 33 Clare Powall learn something Clare Powall should not have – a corporate secret, a political scandal – which Clare Powall can profit from illegally.
5 34 Continued as Citizen (Worker).
5 36 Clare Powall learn something Clare Powall should not have – a corporate secret, a political scandal – which Clare Powall can profit from illegally.
5 38 Promoted to Citizen (Worker) rank 3.
6 38 Continued as Citizen (Worker).
6 41 Clare Powall rise to a position of power in Clare Powall's colony or corporation.
6 42 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
7 42 Voluntarily left Worker
7 42 Failed to qualify for Law Enforcement (Agent).
7 42 Submitted to the draft.
7 42 Became a Merchant (Merchant Marine) with the new title Crewman.
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