Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Claribel Wood learn something Claribel Wood should not have – a corporate secret, a political scandal – which Claribel Wood can profit from illegally. |
1 |
21 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Claribel Wood's business expands, Claribel Wood's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Voluntarily left Colonist |
3 |
26 |
Became a Scholar (Physician). |
3 |
30 |
Make a breakthrough in Claribel Wood's field. |
3 |
30 |
Promoted to Scholar (Physician) rank 1. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
33 |
Entangled in a bureaucratic or legal morass that distracts Claribel Wood from Claribel Wood's work. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scholar (Field Researcher) with previous rank. |
5 |
35 |
Assigned to work on a secret project for a patron or organisation. |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 2. |
6 |
38 |
Voluntarily left Field Researcher |
6 |
38 |
Failed to qualify for Explorer (Scout). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Attacked by enemies and injured. |
6 |
41 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
41 |
Gain Enemy if Claribel Wood don't already have one. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
45 |
Lightly injured, no permanent damage. Fully recovered. |