Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Clarice Costigan do not know what happened to Clarice Costigan. There is a gap in Clarice Costigan's memory. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
24 |
Clarice Costigan learn something Clarice Costigan should not have – a corporate secret, a political scandal – which Clarice Costigan can profit from illegally. |
2 |
24 |
Gain a criminal contact. |
2 |
24 |
Promoted to Citizen (Colonist) rank 1. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Returned to Drifter (Barbarian). |
4 |
31 |
Betrayed by a friend. One of Clarice Costigan's Contacts or Allies betrays Clarice Costigan, ending Clarice Costigan's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
33 |
Embroiled in legal trouble. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
36 |
Embroiled in legal trouble. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
45 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |