Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Amnesia. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Survived a risky adventure but gained nothing. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Moved to a new world. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
33 |
Gain Enemy if Clemmie Kabble don't already have one. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Drafted into Engineer/Gunner |
5 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
38 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
42 |
Clemmie Kabble foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
42 |
Attempt at commissioned failed. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
42 |
Voluntarily left Engineer/Gunner |
7 |
42 |
Failed to qualify for Artist (Entertainer). |
7 |
42 |
Returned to Drifter (Wanderer). |
7 |
45 |
Betrayed by a friend. One of Clemmie Kabble's Contacts or Allies betrays Clemmie Kabble, ending Clemmie Kabble's career. That Contact or Ally becomes a Rival or Enemy. |