Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
19 |
Failed to qualify for Flight (Navy). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Embroiled in legal trouble. |
3 |
23 |
Voluntarily left Merchant Marine |
3 |
23 |
Failed to qualify for Surveyor (Scout). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
25 |
Attacked by enemies and injured. |
3 |
25 |
Scarred. Owe 5,000 for medical bills. |
3 |
25 |
Gain Enemy if Connie Sherris don't already have one. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
29 |
Gain Enemy if Connie Sherris don't already have one. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Voluntarily left Wanderer |
6 |
35 |
Failed to qualify for Worker (Citizen). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
37 |
Drafted into Engineer/Gunner |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Became a Navy (Engineer/Gunner). |
7 |
41 |
Connie Sherris foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
43 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
7 |
43 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
8 |
43 |
Continued as Navy (Engineer/Gunner). |
8 |
46 |
Vessel participates in a notable military engagement. |
8 |
47 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |