Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
Expose or are involved in a scandal of some sort. |
2 |
22 |
Became a Merchant (Broker). |
2 |
23 |
A sudden war destroys Corinne Farrell's trade routes and contacts, forcing Corinne Farrell to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Agent (Intelligence). |
3 |
24 |
Corinne Farrell's work ends up coming home with Corinne Farrell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
24 |
Failed to qualify for Journalist (Entertainer). |
4 |
24 |
Became a Drifter (Barbarian). |
4 |
27 |
Good fortune |
4 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
28 |
Continued as Drifter (Barbarian). |
5 |
29 |
Corinne Farrell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
29 |
Failed to qualify for Artist (Entertainer). |
6 |
29 |
Switched to Drifter (Wanderer). |
6 |
31 |
Attacked by enemies that Corinne Farrell easily defeat. |
6 |
31 |
Gain Enemy if Corinne Farrell don't already have one. |
6 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
33 |
Continued as Drifter (Wanderer). |
7 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
37 |
Continued as Drifter (Wanderer). |
8 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
41 |
Switched to Entertainer (Performer). |
9 |
44 |
Gain a patron in the arts. Gain an Ally |