Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Switched to Drifter (Scavenger). |
5 |
36 |
Find valuable salvage. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Attempted a risky adventure and was sent to prison. |
7 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Became a Prisoner (Thug). |
7 |
45 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |