Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Daphne Nealy's Contacts or Allies betrays Daphne Nealy, ending Daphne Nealy's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Rewarded for a successful mission. |
2 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Established a network of contacts. Gain 2 contacts. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Established a network of contacts. Gain 3 contacts. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Scout (Surveyor). |
5 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
39 |
Daphne Nealy have no idea what happened to Daphne Nealy – they found Daphne Nealy's ship drifting on the fringes of friendly space. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Courier (Scout). |
7 |
41 |
Continued as Scout (Surveyor). |
7 |
44 |
Perform an exemplary service for the scouts. |
7 |
45 |
Forced to muster out. |