Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Moved to a new world. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
3 |
25 |
Became a Citizen (Worker). |
3 |
28 |
Spent time maintaining and using heavy vehicles. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Became a Scout (Explorer). |
5 |
34 |
Psychologically damaged by Deann Larson's time in the scouts. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
38 |
Voluntarily left Merchant Marine |
7 |
38 |
Failed to qualify for Colonist (Citizen). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Army (Infantry) with the new title Private. |
7 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
42 |
Continued as Army (Infantry). |
8 |
44 |
Deann Larson is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |