Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Imperial trade restrictions force Delia Kelley out of business. |
2 |
19 |
Entered Merchant Academy with the Business curriculum. |
2 |
20 |
War breaks out, triggering a mandatory draft. |
2 |
20 |
Fled from the draft. |
2 |
23 |
Dropped out of the merchant academy. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Failed to qualify for Colonist (Citizen). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
27 |
Switched to Drifter (Scavenger). |
5 |
29 |
Delia Kelley do not know what happened to Delia Kelley. There is a gap in Delia Kelley's memory. |
6 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
29 |
Switched to Drifter (Barbarian). |
6 |
31 |
Betrayed by a friend. One of Delia Kelley's Contacts or Allies betrays Delia Kelley, ending Delia Kelley's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
33 |
Delia Kelley retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
35 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
35 |
Continued as Believer (Holy Warrior). |
8 |
36 |
Delia Kelley come into conflict with a splinter group Delia Kelley's own religion which maintains Delia Kelley's version is the wrong one. Gain 1 Rivals. |
9 |
36 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
36 |
Retired at age 36. |
9 |
36 |
Retired. |
9 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
42 |
Good fortune. |
11 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |