Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Rogue (Thief). |
2 |
29 |
Crime pays off. Gain victim as Enemy. |
2 |
32 |
Promoted to Rogue (Thief) rank 1. |
3 |
32 |
Attempted to change assignments. |
3 |
32 |
Failed to qualify for Enforcer (Rogue). |
3 |
32 |
Continued as Rogue (Thief). |
3 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
36 |
Promoted to Rogue (Thief) rank 2. |
4 |
36 |
Continued as Rogue (Thief). |
4 |
39 |
Betrayed by a friend. One of Delia Nichols's Contacts or Allies betrays Delia Nichols, ending Delia Nichols's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
41 |
Delia Nichols retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
43 |
Forced to muster out. |
6 |
43 |
Became a Scout (Courier). |
6 |
47 |
Spend several years jumping from world to world in Delia Nichols's scout ship. |