Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Nearly killed. |
2 |
22 |
Became a Citizen (Worker). |
2 |
23 |
Delta Cause learn something Delta Cause should not have – a corporate secret, a political scandal – which Delta Cause can profit from illegally. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Delta Cause befriend a superior in the corporation or the colony. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Delta Cause befriend a superior in the corporation or the colony. |
4 |
34 |
Promoted to Citizen (Worker) rank 3. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
40 |
A revolution, attack or other unusual event throws Delta Cause's life into chaos, forcing Delta Cause to leave the planet. |
7 |
40 |
Failed to qualify for Corporate Agent (Agent). |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
42 |
Betrayed by a friend. One of Delta Cause's Contacts or Allies betrays Delta Cause, ending Delta Cause's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
Delta Cause secretly provide religious rites for a dying leader or noble, although they do not share Delta Cause's faith. Gain an Ally in the family and a Rival who disagrees with Delta Cause's choice. |
8 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |