Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Fled from the draft. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
29 |
Dessie Andrew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
29 |
Became a Citizen (Colonist). |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Returned to Drifter (Barbarian). |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
36 |
Attacked by enemies that Dessie Andrew easily defeat. |
5 |
36 |
Gain Enemy if Dessie Andrew don't already have one. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Broker (Merchant). |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
41 |
Dessie Andrew do not know what happened to Dessie Andrew. There is a gap in Dessie Andrew's memory. |
7 |
41 |
Failed to qualify for Explorer (Scout). |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
45 |
Lightly injured, no permanent damage. Fully recovered. |