Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Commanding officer takes an interest in Dottie Simpson's career. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Nearly killed. Fully recovered. |
3 |
24 |
Failed to qualify for Corporate Agent (Agent). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
A sudden war destroys Dottie Simpson's trade routes and contacts, forcing Dottie Simpson to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Failed to qualify for Field Researcher (Scholar). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
29 |
Moved to a new world. |
4 |
31 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
32 |
Contact with Government. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
36 |
Dottie Simpson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Failed to qualify for Journalist (Entertainer). |
7 |
36 |
Continued as Drifter (Barbarian). |
7 |
37 |
Betrayed by a friend. One of Dottie Simpson's Contacts or Allies betrays Dottie Simpson, ending Dottie Simpson's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
37 |
Became a Citizen (Worker). |
8 |
40 |
Spent time maintaining and using heavy vehicles. |
9 |
41 |
Continued as Citizen (Worker). |
9 |
44 |
Political upheaval strikes Dottie Simpson's homeworld, and Dottie Simpson is caught up in the revolution. |
9 |
45 |
Promoted to Citizen (Worker) rank 1. |