Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Intelligence |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Easter Weddall is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
29 |
Thrown into a brutal ground war |
3 |
29 |
Scarred. |
4 |
30 |
Continued as Army (Cavalry). |
4 |
34 |
Unit is slaughtered in a disastrous battle, for which Easter Weddall blame Easter Weddall's commander. Gain commander as Enemy. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Birth or Death involving a family member or close friend. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Voluntarily left Scavenger |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
42 |
Imperial trade restrictions force Easter Weddall out of business. |
7 |
42 |
Became a Rogue (Enforcer). |
7 |
43 |
Involved in a gambling ring. |
7 |
46 |
Promoted to Rogue (Enforcer) rank 1. |